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Minecraft 1.18.10 Replace Adds Frogs, And Nintendo Switch Will Get Additional 1.18.11 Update
Minecraft Bedrock Version has just obtained its second patch for the Caves & Cliffs Part II Update, which provides an entire bunch of fixes, experimental features, and parity with the Java model, but most importantly: FROGS.
Be prepared, as a result of these patch notes are lengthy. We'll separate them into categories and provides brief explainers where wanted for easier reading!
On this page:
Overall changesExperimental featuresFrogs and Tadpoles

Vanilla parity
Technical fixes and changes
Total adjustments
- World settings can now be modified instantly on Realms, identical to local worlds
- If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming legal guidelines to assist remind players to take occasional breaks from gameplay
Experimental options
Minecraft allows gamers to opt in to "experimental" features, which are most frequently the additions that are coming in the next update (which is The Wild update, currently). If you wish to get a sneak peek at upcoming features, ensure to toggle experimental features in the game - yow will discover instructions right here.
Frogs and Tadpoles
- Frogs will spawn in Swamp biomes
- Frogs can croak, leap, swim, and walk on land
- Frogs can eat small Slimes, causing a Slime Ball to drop
- Frogs will be tempted and bred using Seagrass, but that is only a placeholder meals for now
- Frogs lay eggs after mating
- Frog eggs that hatch spawn Tadpoles
- Tadpoles that grow up will turn into a Frog
- Tadpoles can swim in water
- Tadpoles "jump around" like fishes when on land, and finally die
- Tadpoles develop into a distinct kind of Frog based mostly on the biome they're born in
- Tadpoles could be caught in a Bucket
- Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)
- The Froglight blocks emit gentle
- The blocks are obtained by luring a Frog near a small Magma Cube. MINECRAFT BLOG The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will trigger a different Froglight block to drop
- Sculk block options are actually accessible by enabling this toggle
Vanilla parity
"Parity" is certainly one of the big promises that Mojang made last year, and it signifies that the Java Edition (which is the one most frequently played on Pc) and the Bedrock Version (the one on consoles, together with Change) might be introduced nearer together, making sure that any inconsistencies between the two are smoothed over. This is a big listing of all of the parity changes which can be being made to Bedrock:
- Added the Globe Banner Sample on Bedrock
- Raid boss bar says now displays "Raid - Victory" and Fireworks are launched from the bottom after a raid is defeated (MCPE-51267)
- Villagers now make a "No" sound when making an attempt to make a trade that they're out of inventory
- Players no longer acquire a particle effect when acquiring Dangerous Omen from Pillager Captains
- Iron Golems now present totally different levels of cracking relying on their health. Iron Ingots can be utilized on damaged Iron Golems to restore them (MCPE-74081)
- Eliminated the emerald icon above a Villager's head when trading
- Iron Golems now solely assault gamers that have very unhealthy standing in a village after attacking a Villager
- Glow Lichen now has comparable brightness as Java Edition
- Foxes now purpose downwards after they pounce (MCPE-143664)
- Up to date commerce tables for Butchers, Cartographers, Librarians, and Wandering Traders
- Biome decoration features in cave biomes now have similar frequency as Java Version
- Adjusted the "otherside" music disc to provide off a redstone signal of 14 to match Java Edition (MCPE-145751)
- Adjusted the "Pigstep" music disc to provide off a redstone sign of 13 to match Java Version (MCPE-74030)
- Updated textures for multiple blocks and items to remove bugs and obtain parity between Bedrock and Java Version (MCPE-127539) - Lodestone Compass
- Oak Door, Dark Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door
- Oak Sign, Darkish Oak Sign, Birch Signal, Spruce Sign, Acacia Signal, Jungle Sign, Warped Sign, and Crimson Signal
- Campfire and Soul Campfire
- Item Body and Glow Merchandise Frame
- Glow Berry Vines
- Comparator (On)
- Wither
- Up to date Glass Pane prime to match the brand new texture on Java Version (MCPE-148572)
- Mounted the highest texture of Darkish Oak Logs (MCPE-148577)
- Updated Stripped Darkish Oak facet texture to match the brand new texture on Java Version (MCPE-148576)
- Up to date Dirt Path side texture (MCPE-148568)
- Modified 'door_oak' texture filename back to 'door_wooden' (MCPE-148502)
- Reversed Parrot head and wing bottom textures (MCPE-148573)
- Moved Beetroot and Melon Seed textures 1 pixel row right down to match Java Edition (MCPE-148561)
- Eliminated unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Edition
- Up to date Smooth Stone texture in Armor Stand base (MCPE-148565)
- Eliminated horizontal strains in Oak and Iron upper Door textures (MCPE-148566)
- Removed hood in Witch, Evoker, and Vindicator textures to match Java Version
- Modified alpha values of Red and Blue Stained Glass textures to match Java Edition (Vanilla Parity)
- Mounted the hammer icon's shade palette on the Anvil screen (MCPE-148575)
- Updated Darkish Oak Planks on the Cartography desk textures (MCPE-148562)
- Up to date Spruce Planks on the Barrel backside texture
- Updated Planks on the Lectern base texture (MCPE-148567)
- Fixed highlight inconsistencies in Gold and Diamond Armor textures (MCPE-148591)
- Eliminated wandering pixel within the Carrot stage three texture (MCPE-148563)
- Centered the again texture of Axolotls (MCPE-148571)
- Boat oars now have the identical color as the Boat (MCPE-150492)
Technical fixes and changes
This one's a doozy. Listed below are the highlights, however if you'd like the total record of technical adjustments, we've put it on a separate page!

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